using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace WPCoco.Particles
{
    public class GravitySystemModeData
    {
        public Vector2 Gravity;
        
        public float Speed;
        public float SpeedVariation;
        
        public float TangencialAcceleration;
        public float TangencialAccelerationVariation;

        public float RadialAcceleration;
        public float RadialAccelerationVariation;

    }
}
